![]() Immediately after using the Touhou attack, Ixion will often go to the edge of the arena and charge up with orange energy. The Blue Projectiles only launch in front and behind Ixion, so positioning yourself removes most of the threat of them. The Orange Projectiles can be avoided with quick side steps, moving to one side than the other, or by dashing forward though them. The Energy waves can be avoided by simply jumping over or dashing through them, similar to the Red Shockwaves. This makes for a total of fifteen attacks in pretty rapid succession. This attack has three parts to it: the Blue Energy Waves, Blue Projectiles, and Orange Projectiles. This massive, lengthy, and dangerous attack leaves little room for attack opportunities, as the first time you deal with it, dodging will likely be your focus. This attack become very apparent when Ixion move to the center of the Arena and starts channel blue energy, this time also making the entire area have a blue tint to it. Ixion will also do this again upon entering Phase Three. Like other similar shockwaves, this one can be jumped over or dashed though. When entering Phase Two, prior to Ixion becoming vulnerable again, Ixion will slam in the middle of the Arena and release a large shockwave. If you want to be extra safe, Dash at the very start to give yourself more breathing room. As long as you don’t enter Aim mode or double back, it’s rare to be hit by this. You can simply move away from it, while firing even and be perfectly fine. While impressive and mildly intimidating to look at, this attack is very easy to avoid. This overly intimidating attack has Ixion launch a massive barrage of projectiles in a spiral pattern, targeting your current location at the start of the cast. If you want to squeeze in a bit of damage, alternate between sprinting and shooting, using a dash to avoid any well placed projectiles. This attack can be easily avoided by sprinting and not trying to DPS the boss at the same time. This attack ends with a quick Projectile Burst. This one has Ixion directly targeting you, sending a small bursts of projectiles at you, and even leading them in some cases. This is another attack similar to Projectile Burst, and is one of the attacks mentioned as part of the cycle of projectile attacks. These move pretty slow and often only serve to make it slightly harder to maneuver around follow up attacks or just as a distraction. There’s also a trail of particles indicating Ixion’s movement direction. This dash is also followed by a small burst of projectiles from Ixion’s starting location. Ixion will do this between every attack in Phase One and immediately following projectile attack in Phases Two and Three. This indicates Ixion is about to reposition himself for the next attack. ![]() In between these Blue Projectile attacks, you’ll see Ixion charging with Orange energy. You can still dash through projectiles if necessary, but usually isn’t. When keeping your distance, this attack can easily be avoided by sprinting to either side of the attack. It’s a wide spread as well, which mean keeping your distance makes it much easier to avoid. This variant of projectile attack is fired out in a shotgun-like pattern. This charge animation will be the same, regardless of the variation of this attack, but it will always cycle all of these attacks before repeating them. With this attack, Ixion will charge itself with a blue colored energy. since you start on top of Ixion most times, you’ll need to back up immediately for this attack to be easier to dodge. Ixion’s first phase will always start with the attack that I’ll refer to as Projectile Burst. Each phase will be broken down independently, noting any changes to previous attacks, if any. Like Phrike before them, Ixion also has three phases to their fight.
0 Comments
Leave a Reply. |